Seat wind 門風 · ménfēng
A pung or kong of your own seat wind: 1 tai. The dice decide seat winds: the player whose wall is opened is East, who is not always the dealer.
South wins on West's discard, East round, East deals.
Seat wind 1 tai
Try this hand in the calculatorHow it counts
1 tai by default.
- The player whose wall is opened is East; South, West and North follow counterclockwise.
- When the round and seat winds match, both lines score.
What it combines with
Big four winds, Any wind pung replace it.
Dropped when the hand also scores:
Who pays what (base 100, 20 a tai)
- Westbase 100 + 1 tai × 20−120
- South collects+120
Dealer and streak tai are added only to payments the dealer is part of. Open this hand in the calculator
Questions people ask
How many tai is Seat wind?
1 tai by default.
What does Seat wind not stack with?
Big four winds, Any wind pung replace it.
How do I check whether my hand scores Seat wind?
Tap the hand into the tai calculator and it lists every line. Open this page's example in the calculator.
Nearby patterns
Play Mahjong Orchid
Every win shows its tai line by line, using the table on this page.