Taiwanese mahjong tai table
Defaults follow most Taiwanese tables and the big apps (only your own flower and winds count). Where tables differ, a line says so. Conditions, sources and the calculator: mahjongorchid.com/en/tai/
Each payer: base + tai × unitSelf-draw: all three · Discard: the discarderDealer +1 · streak +2N (dealer ↔ payer only)
Tai calculator
tap in your hand,
see who pays what
tap in your hand,
see who pays what
Basics
Dealer 莊家Every payment between the dealer and another player carries 1 extra tai. Payments between two non-dealers carry none.
1 tai
Dealer streak 連N拉NN is the number of hands in a row this dealer has kept the deal, by the dealer winning or a drawn hand. A streak of 2 is 4 tai, 5 with the dealer tai.Also played: the streak without its bonus, N instead of 2N (an option at MJOnline).
2N tai
Concealed hand 門清No chow, pung, exposed or added kong; a concealed kong is fine. On a discard win it scores 1; on a self-draw it becomes Concealed self-draw.
1 tai
Self-draw 自摸You drew the winning tile yourself, from the wall or a replacement: 1 tai. A concealed hand usually scores Concealed self-draw instead.
1 tai
Concealed self-draw 門清自摸A concealed hand that self-draws scores 3 on one line: Concealed hand 1, Self-draw 1 and Unaided 1. Players sum it up as “concealed and drawn makes three”.
3 tai
Unaided 不求When a concealed hand that declared Heavenly or Earthly ready self-draws, Concealed hand is already part of the ready bonus, so it scores Self-draw 1 plus Unaided 1 instead of Concealed self-draw.Also played: a declared hand that self-draws adds Self-draw only, without Unaided, at some tables.
1 tai
Winds and dragons
Round wind 圈風A pung or kong of the round wind: 1 tai. In the East round an East pung scores for anyone.
1 tai
Seat wind 門風A pung or kong of your own seat wind: 1 tai. The dice decide seat winds: the player whose wall is opened is East, who is not always the dealer.
1 tai
Dragon pung 三元台A pung or kong of the red, green or white dragon, 1 per set.
1 tai
Flowers
Own flower 正花A flower whose number matches your seat, 1 per tile: East 1, South 2, West 3, North 4.Also played: the bamboo numbered 3 and the mum 4 (Star31 and many tables); every flower in this app carries its number.
1 tai
Flower set 花槓All four plants or all four seasons: 2 tai, in place of that series' own flower. The other series' own flower still counts.Also played: 2 on top of the own flower, 3 for the series, at some tables.
2 tai
How you won
One-tile wait 邊張 · 中洞 · 單吊 · 獨聽The hand waited on one tile kind only: edge, closed, pair or another single wait.
1 tai
Robbing a kong 搶槓You win on the tile another player adds to an exposed pung: 1 tai. It counts as their discard, so they pay alone and there is no Self-draw.
1 tai
Win on a replacement 槓上開花You self-draw on the replacement tile after a kong or a flower: 1 tai, plus Self-draw.
1 tai
Last-tile self-draw 海底撈月You self-draw the last drawable tile: 1 tai, plus Self-draw.
1 tai
Last-discard win 河底撈魚You win on the discard made after the last drawable tile: 1 tai.Also played: not scored at all on Gamesofa or Star31.
1 tai
All melded 全求人All five sets claimed, one tile left in hand, won on a discard: 2 tai. No Pair wait on top.
2 tai
All melded, self-drawn 半求人As All melded, but self-drawn: 1 tai, plus Self-draw.
1 tai
Hand shapes
All chows 平胡Five chows and a pair of suited tiles, no honours, no flowers, won on a discard with a two-sided wait: 2 tai. Concealed hand adds on top.
2 tai
Three concealed pungs 三暗刻Three pungs you drew yourself, concealed kongs included: 2 tai. A pung finished by another player's discard is not concealed.
2 tai
Four concealed pungs 四暗刻Four concealed pungs: 5 tai, in place of Three concealed pungs.
5 tai
Five concealed pungs 五暗刻Five concealed pungs: 8 tai, in place of Four concealed pungs.
8 tai
All pungs 碰碰胡Five pungs or kongs and a pair, no chows: 4 tai.
4 tai
Half flush 混一色One suit plus honours: 4 tai.
4 tai
Full flush 清一色One suit, no honours: 8 tai.
8 tai
All honours 字一色Honours only: 16 tai, without All pungs on top.Also played: 8 on Gamesofa (神來也), Star31 and MJOnline.
16 tai
Big and special hands
Little three dragons 小三元Two dragon pungs and a dragon pair: 4 tai, in place of Dragon pung.
4 tai
Big three dragons 大三元Pungs of all three dragons: 8 tai, in place of Dragon pung.
8 tai
Little four winds 小四喜Three wind pungs and a wind pair: 8 tai. Round wind and Seat wind still add.Also played: no Round or Seat wind on top, at the NTU Cup and some home tables.
8 tai
Big four winds 大四喜Pungs of all four winds: 16 tai, in place of Round wind and Seat wind.
16 tai
Declared ready 宣告聽牌You declare your ready hand: 1 tai. After that you may only discard the tile you draw.
1 tai
Earthly ready 地聽Declared ready after your first draw, before any chow, pung or kong: 4 tai, in place of Declared ready and Concealed hand.Also played: 8 at many home tables, often as Migi (咪幾): ready within the first few discards.
4 tai
Heavenly ready 天聽Ready on the dealt tiles and declared with your first discard, before any chow, pung or kong: 8 tai, in place of Declared ready and Concealed hand.Also played: 16 at many home tables; Gamesofa does not play it.
8 tai
Human win 人胡A non-dealer wins on a discard before their own first draw, with no chow, pung or exposed kong made before it: 16 tai.Also played: 8 where a win on any player’s first discard of the hand counts (Gamesofa, MJOnline).
16 tai
Earthly win 地胡A non-dealer self-draws on their very first draw, with no chow, pung or exposed kong made before it: 16 tai.Also played: Gamesofa counts it even after others have chowed or punged.
16 tai
Heavenly win 天胡The dealer wins on the opening 17 tiles, after flower replacement and before any discard: 24 tai.Also played: 16 at some tables and at the Mahjong Masters tournaments.
24 tai
Eight Immortals 八仙過海All eight flowers: an instant win worth 8, paid by all three.
8 tai
Seven robs one 七搶一You hold seven flowers and take the eighth from another player: an instant win worth 8, paid by that player alone.Also played: not played in the Mahjong Masters or Chinese Mahjong League tournament rules.
8 tai
Flower win from the deal 配牌花胡The deal itself gives you Eight Immortals or Seven robs one: 4 more on top of its 8, 12 in all.Also played: most tables score the flower win alone, without this line.
4 tai
Every-flower tables
No Round wind, Seat wind or Own flower; instead: Any flower 1 · Any wind pung 1 · No honours, no flowers 2 · Exposed kong 1 · Concealed kong 2
蘭花麻將 Mahjong Orchid · mahjongorchid.comTaiwanese 16-tile · five sets and a pair · no minimum: a hand with no tai wins the baseEdition 2026-10