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Taiwanese mahjong tai table

Defaults follow most Taiwanese tables and the big apps (only your own flower and winds count). Where tables differ, a line says so. Conditions, sources and the calculator: mahjongorchid.com/en/tai/

Each payer: base + tai × unitSelf-draw: all three · Discard: the discarderDealer +1 · streak +2N (dealer ↔ payer only)
Tai calculator
tap in your hand,
see who pays what

Basics

Dealer 莊家Every payment between the dealer and another player carries 1 extra tai. Payments between two non-dealers carry none.
1 tai
Dealer streak 連N拉NN is the number of hands in a row this dealer has kept the deal, by the dealer winning or a drawn hand. A streak of 2 is 4 tai, 5 with the dealer tai.Also played: the streak without its bonus, N instead of 2N (an option at MJOnline).
2N tai
Concealed hand 門清No chow, pung, exposed or added kong; a concealed kong is fine. On a discard win it scores 1; on a self-draw it becomes Concealed self-draw.
1 tai
Self-draw 自摸You drew the winning tile yourself, from the wall or a replacement: 1 tai. A concealed hand usually scores Concealed self-draw instead.
1 tai
Concealed self-draw 門清自摸A concealed hand that self-draws scores 3 on one line: Concealed hand 1, Self-draw 1 and Unaided 1. Players sum it up as “concealed and drawn makes three”.
3 tai
Unaided 不求When a concealed hand that declared Heavenly or Earthly ready self-draws, Concealed hand is already part of the ready bonus, so it scores Self-draw 1 plus Unaided 1 instead of Concealed self-draw.Also played: a declared hand that self-draws adds Self-draw only, without Unaided, at some tables.
1 tai

Winds and dragons

Round wind 圈風A pung or kong of the round wind: 1 tai. In the East round an East pung scores for anyone.
1 tai
Seat wind 門風A pung or kong of your own seat wind: 1 tai. The dice decide seat winds: the player whose wall is opened is East, who is not always the dealer.
1 tai
Dragon pung 三元台A pung or kong of the red, green or white dragon, 1 per set.
1 tai

Flowers

Own flower 正花A flower whose number matches your seat, 1 per tile: East 1, South 2, West 3, North 4.Also played: the bamboo numbered 3 and the mum 4 (Star31 and many tables); every flower in this app carries its number.
1 tai
Flower set 花槓All four plants or all four seasons: 2 tai, in place of that series' own flower. The other series' own flower still counts.Also played: 2 on top of the own flower, 3 for the series, at some tables.
2 tai

How you won

One-tile wait 邊張 · 中洞 · 單吊 · 獨聽The hand waited on one tile kind only: edge, closed, pair or another single wait.
1 tai
Robbing a kong 搶槓You win on the tile another player adds to an exposed pung: 1 tai. It counts as their discard, so they pay alone and there is no Self-draw.
1 tai
Win on a replacement 槓上開花You self-draw on the replacement tile after a kong or a flower: 1 tai, plus Self-draw.
1 tai
Last-tile self-draw 海底撈月You self-draw the last drawable tile: 1 tai, plus Self-draw.
1 tai
Last-discard win 河底撈魚You win on the discard made after the last drawable tile: 1 tai.Also played: not scored at all on Gamesofa or Star31.
1 tai
All melded 全求人All five sets claimed, one tile left in hand, won on a discard: 2 tai. No Pair wait on top.
2 tai
All melded, self-drawn 半求人As All melded, but self-drawn: 1 tai, plus Self-draw.
1 tai

Hand shapes

All chows 平胡Five chows and a pair of suited tiles, no honours, no flowers, won on a discard with a two-sided wait: 2 tai. Concealed hand adds on top.
2 tai
Three concealed pungs 三暗刻Three pungs you drew yourself, concealed kongs included: 2 tai. A pung finished by another player's discard is not concealed.
2 tai
Four concealed pungs 四暗刻Four concealed pungs: 5 tai, in place of Three concealed pungs.
5 tai
Five concealed pungs 五暗刻Five concealed pungs: 8 tai, in place of Four concealed pungs.
8 tai
All pungs 碰碰胡Five pungs or kongs and a pair, no chows: 4 tai.
4 tai
Half flush 混一色One suit plus honours: 4 tai.
4 tai
Full flush 清一色One suit, no honours: 8 tai.
8 tai
All honours 字一色Honours only: 16 tai, without All pungs on top.Also played: 8 on Gamesofa (神來也), Star31 and MJOnline.
16 tai

Big and special hands

Little three dragons 小三元Two dragon pungs and a dragon pair: 4 tai, in place of Dragon pung.
4 tai
Big three dragons 大三元Pungs of all three dragons: 8 tai, in place of Dragon pung.
8 tai
Little four winds 小四喜Three wind pungs and a wind pair: 8 tai. Round wind and Seat wind still add.Also played: no Round or Seat wind on top, at the NTU Cup and some home tables.
8 tai
Big four winds 大四喜Pungs of all four winds: 16 tai, in place of Round wind and Seat wind.
16 tai
Declared ready 宣告聽牌You declare your ready hand: 1 tai. After that you may only discard the tile you draw.
1 tai
Earthly ready 地聽Declared ready after your first draw, before any chow, pung or kong: 4 tai, in place of Declared ready and Concealed hand.Also played: 8 at many home tables, often as Migi (咪幾): ready within the first few discards.
4 tai
Heavenly ready 天聽Ready on the dealt tiles and declared with your first discard, before any chow, pung or kong: 8 tai, in place of Declared ready and Concealed hand.Also played: 16 at many home tables; Gamesofa does not play it.
8 tai
Human win 人胡A non-dealer wins on a discard before their own first draw, with no chow, pung or exposed kong made before it: 16 tai.Also played: 8 where a win on any player’s first discard of the hand counts (Gamesofa, MJOnline).
16 tai
Earthly win 地胡A non-dealer self-draws on their very first draw, with no chow, pung or exposed kong made before it: 16 tai.Also played: Gamesofa counts it even after others have chowed or punged.
16 tai
Heavenly win 天胡The dealer wins on the opening 17 tiles, after flower replacement and before any discard: 24 tai.Also played: 16 at some tables and at the Mahjong Masters tournaments.
24 tai
Eight Immortals 八仙過海All eight flowers: an instant win worth 8, paid by all three.
8 tai
Seven robs one 七搶一You hold seven flowers and take the eighth from another player: an instant win worth 8, paid by that player alone.Also played: not played in the Mahjong Masters or Chinese Mahjong League tournament rules.
8 tai
Flower win from the deal 配牌花胡The deal itself gives you Eight Immortals or Seven robs one: 4 more on top of its 8, 12 in all.Also played: most tables score the flower win alone, without this line.
4 tai

Every-flower tables

No Round wind, Seat wind or Own flower; instead: Any flower 1 · Any wind pung 1 · No honours, no flowers 2 · Exposed kong 1 · Concealed kong 2
蘭花麻將 Mahjong Orchid · mahjongorchid.comTaiwanese 16-tile · five sets and a pair · no minimum: a hand with no tai wins the baseEdition 2026-10